Every professional wrestling video game that has a career mode wants you to feel like you are living the life of a wrestler. Create your character (Brett Everett, sporting a blue singlet, blue kick pads, and black sneakers with orange soles, btw), start from the minor show, gain notoriety, practice a few matches, train your stats, learn what it takes to make a five star match. Finally, you're ready for the big time. Join the main roster, go out and work you first match! The bell rings and you... proceed to beat down the computer using all of your moves at least once, your signature and finisher twice, maybe let the computer go on the offensive for a bit if you need the stars. Pin. Rinse, repeat. The promotion that made that wrestler their world champion would go out of business. Yet, that's exactly the player's career progression in wrestling video games. Even as the wrestling game market leans into the simulation aspect, no game wants ...
A development log for a pro wrestling video game

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